The game development world is always changing. New game engines, tools, and technologies are coming up. They’re shaping the future of gaming. Everyone from huge names like Microsoft and Blizzard to small game development studios is sharing exciting news and gaming trends.
Microsoft just brought out DirectSR. It’s an API that makes super resolution support in Direct3D 12 games standard. They worked with AMD, Intel, and NVIDIA on this. It will change how game programming and game design work. Developers will get new strong tools to make games look and run better.game development news.
There have been big changes in the game world. Tango Gameworks was closed by Microsoft. They made Hi-Fi Rush and Ghostwire Tokyo. John Hight, the head of World of Warcraft at Blizzard, has left after 12 years. Mike Verdu now has a new job at Netflix Games.
In the indie game development area, Jackbox Games are doing something big. They will have a unified game library in July. This will let players easily find and enjoy all of the studio’s games. It’s a great idea to make playing games easier and more fun.
Key Takeaways
- Microsoft introduces DirectSR API for standardized super resolution support in Direct3D 12 titles
- Tango Gameworks, developer of Hi-Fi Rush and Ghostwire Tokyo, shut down by Microsoft
- World of Warcraft general manager John Hight exits Blizzard after 12 years
- Netflix Games boss Mike Verdu takes on new role at the streaming company
- Jackbox Games set to launch unified game library in July for streamlined player experience
Microsoft Unveils DirectSR for Unified Super Resolution Technologies
Microsoft has taken a big step in shaking up game development. They’ve introduced DirectSR, an API that makes super resolution easier for Direct3D 12 games. This tech, made with Microsoft, AMD, Intel, and NVIDIA, lets developers use upscaling tech more easily. It will bring better picture quality to gaming.
Streamlining Integration of DLSS, FidelityFX, and XeSS
DirectSR simplifies how games use super resolution. It gives developers one easy way to add NVIDIA’s DLSS, AMD’s FidelityFX, and Intel’s XeSS. Now, developers won’t have to add each one separately, saving time and making it all work smoothly.
Preview Release of DirectSR API for Direct3D 12 Titles
The launch of DirectSR in the DirectX 12 Agility SDK is a big step for better game graphics. It includes AMD’s FidelityFX 2.2, and works with NVIDIA’s DLSS and Intel’s XeSS. This gives game makers powerful tools to boost their games’ looks.
Technology | Compatibility | Requirements |
---|---|---|
AMD FidelityFX Super Resolution 2.2 | Native support within DirectSR preview | None |
NVIDIA DLSS Super Resolution | Driver-level support (version 560.38 or newer) | NVIDIA GeForce RTX 20-Series GPUs and newer |
Intel XeSS | Driver-level support | 11th Gen Intel Core processors and discrete Intel Arc Graphics GPUs |
DirectSR was highlighted at the Game Developers Conference in 2024. Microsoft wants it to be the go-to for better game visuals. Teaming up with AMD, Intel, and NVIDIA, they hope to make DirectSR the standard. This move could set a new high for game graphics.
Game makers are excited about using DirectSR. Its easy use and ability to work with many GPUs is promising. DirectSR might change how games look and push game graphics even further.
Tango Gameworks Developer Documents Studio’s Final Day
In a sad turn, Microsoft decided to close Tango Gameworks. This studio made amazing games like Hi-Fi Rush and Ghostwire Tokyo. One developer documented the studio’s last day, sharing a moving look at their final moments.
The developer’s story showed a studio full of passion and love for making games. Tango Gameworks was well-known for its creative games and rich stories. The sudden end of the studio shocked fans and other developers, who couldn’t believe it.
Tango Gameworks’ shutdown is part of a bigger problem in the game industry. Many studios are closing, and people are losing their jobs. This is happening because the game market is changing fast.
The account also talks about how the studio stuck together until the end. Employees said goodbye, remembered their work, and felt proud. Tango Gameworks made big waves in gaming. Their work will keep inspiring new game makers for years to come.
In the first part of 2024, the game industry faced a lot of job cuts. More than 10,000 people lost their jobs. Big names like Take-Two, EA, PlayStation, and Embracer Group were affected.
Company | Layoffs/Closures |
---|---|
Take-Two Interactive | Closed Roll7 and Intercept Games studios, layoffs at Private Division label |
Keoken Interactive | Laid off entire staff |
Electronic Arts | Laid off roughly 670 employees, canceled Star Wars FPS game |
PlayStation | Laid off 900 employees, closed London Studio |
Embracer Group | Canceled Deus Ex game, laid off 97 employees |
These events remind us of the human cost behind the games we love. Every closure and job loss means someone’s dream is interrupted. It’s a call for more support and stability in the industry.
Tango Gameworks’ loss is deeply felt by gamers. Their games were a mark of creativity and innovation in gaming. Their legacy will keep inspiring new creators to dream big.
Industry Veterans Make Moves: World of Warcraft GM and Netflix Games Boss
The gaming scene is always changing. Key people are moving to new places, ready to shape the gaming world. Two big names from Blizzard and Netflix Games have made important moves lately.
John Hight Exits Blizzard After 12 Years
John Hight left Blizzard after leading World of Warcraft for 12 years. He was a crucial part of the game’s success, bringing joy to millions. His vision and effort kept the game exciting and strong.
At Blizzard, Hight saw each new expansion of World of Warcraft come to life. He worked hard to make the game better for its fans. His work will always be remembered in game development.
Mike Verdu Takes on New Role at Netflix
Now, Mike Verdu is moving from Netflix Games to a new role. He helped Netflix start its gaming journey. Under Verdu, Netflix Games added more games for subscribers to enjoy.
Verdu’s leadership at Netflix Games saw many improvements. He plans to keep making Netflix a key player in the gaming world. His new job is all about dreaming up new game plans and leading cool projects.
Big changes like these show how lively the gaming business is. As these companies adapt, gamers everywhere look forward to what’s next in the world of gaming.
Jackbox Games to Launch Unified Game Library in July
In an exciting update, Jackbox Games is launching a unified game library this July. This hub will let players easily access all the studio’s games. It makes gaming more straightforward for fans everywhere.
This project is a big step for Jackbox Games. It will make their games more reachable and convenient for everyone. It shows how focused they are on giving their players the best experience possible.
Jackbox Games is key in making great party games. They’ve kept players entertained with new and fun games on many platforms. Now, with this game library, they’re moving even further ahead in the gaming world.
“We are thrilled to announce the upcoming launch of our unified game library,” said a spokesperson from Jackbox Games. “This initiative reflects our unwavering dedication to providing our players with the best possible gaming experience. By bringing our entire catalog together in one place, we aim to create a seamless and enjoyable environment for our community to explore and enjoy our games.”
The upcoming unified game library from Jackbox Games is making big waves. Fans can’t wait for July to come. This shows Jackbox Games’ dedication to new ideas and makes gaming easier and more fun.
Gamers and experts are watching closely as the launch date nears. They’re excited to see how this library will shake up party gaming for the better. Jackbox Games is about to make a major impact and change how we all play. It proves they’re leading the way in game development.
SAG-AFTRA Threatens Strike Over AI Protections in Video Game Industry
The SAG-AFTRA union allows video game industry workers to strike. This is because talks with game publishers about AI protections are stuck. They want to make sure actors aren’t replaced by robots without fair pay and agreement.
Video game workers have a special deal with major companies. They are asking for a pay bump and yearly raises in new negotiations. The goal is to shield game actors from the threat of being replaced by AI.
Union Demands Protections Against AI-Generated Performances
A big number of members voted yes to a potential strike in the industry. The union wants better base wages and bonuses to fight against inflation. They demand that AI can’t copy their work without the proper deals.
Year | Event | Duration |
---|---|---|
2016 | SAG-AFTRA strike against 11 major video game studios | 340 days |
2023 | Current actors’ strike | 53 days (ongoing) |
2023 | Writers Guild of America strike | 125 days (ongoing) |
Publishers’ Response Crucial in Avoiding Strike Action
The reaction of game publishers is key to dodge a strike. Talks ended without a deal on September 28, sparking strike fears. If no agreement happens, many more studios might join the strike.
The video game industry saw a long strike in 2016. It lasted 340 days and hurt big games like Life Is Strange. The current strike might harm more games and the rest of the year for game sales.
With the rise of AI in games, it’s very important for actors and companies to agree on fair terms. The result of these talks will shape how the industry uses AI and treats its workers.
Ex-ZA/UM Devs Reveal Scrapped Disco Elysium Spinoff That Could’ve Saved Studio
Former team members of ZA/UM, famous for indie hit Disco Elysium, shared details on a canceled spinoff. They believe it might have turned the company’s fortune around. This revelation highlights the studio’s internal challenges and decision-making struggles.
The spinoff aimed to enlarge the world of Disco Elysium with more lore, characters, and stories. It wanted to build on their successful title’s achievements. The goal was to enhance game design and story elements, establishing ZA/UM further in the indie scene.
Yet, conflicts and diverging creative visions within ZA/UM, resulted in pulling the plug on this promising spinoff. Its cancellation is now seen as a key reason for the studio’s current difficulties. The spinoff could have been a significant boost financially and creatively.
“The Disco Elysium spinoff was a passion project for many of us at ZA/UM,” revealed an anonymous former developer. “We truly believed that it could have taken the studio to new heights and secured our future in the industry. It’s heartbreaking to see what could have been.”
The canceled spinoff’s revelation has prompted debates about smart decision-making and the fine line between creativity and financial health in indie studios. As ZA/UM faces its challenges, the story of this missed opportunity underscores the lost potential and its effects on the studio.
For more insights into ZA/UM and the canceled Disco Elysium spinoff, check out the full exclusive interview with the former team members on Game Developer.
Game Development News: Industry Shakeups and Layoffs
The game development world is seeing big changes. Layoffs and restructurings are affecting both big studios and new platforms. What’s happening shows how tough it is for developers today and how the game industry is always changing.
VRChat Cuts 30% of Jobs After Overhiring
VRChat is a social VR platform that’s well-known. They recently cut 30% of their jobs. They said they hired too many people too quickly during a growth spurt. Now they’re focusing on smarter hiring practices.
Sumo Group Lays Off 15% of Staff Across Multiple Studios
The UK’s Sumo Group has let go of 15% of its staff. This affects different studios in places like Canada and Poland. The company is facing challenges to meet changing market needs while staying financially strong.
Activision QA Supplier Lionbridge Accused of Retaliatory Layoffs
Lionbridge, a QA supplier for Activision, is accused of firing workers who supported forming a union. The Communication Workers of America (CWA) highlighted this issue. It shows there’s a struggle for fair worker treatment in the game industry.
The game industry has faced over 10,000 layoffs just in 2023. Rebekah Valentine talked to 40 game developers about these layoffs. They shared how it affected their work and lives, with some being laid off twice in one year.
Game creation is getting more costly and taking longer, sometimes seven years or more. To deal with these challenges, companies are investing in new areas like blockchain, NFTs, and AI. They’re doing this to stay ahead and find new ways to make money.
Company | Layoff Details |
---|---|
VRChat | Cut 30% of jobs after overhiring |
Sumo Group | Laid off 15% of staff across multiple studios |
Activision (Lionbridge) | Accused of retaliatory layoffs against unionizing workers |
Square Enix | Preparing layoffs in American and UK offices, focusing on multiplatform titles |
Experts think layoffs might slow next year, with things possibly improving in 2025. But, many in the game industry feel uncertain now. They worry about losing their jobs and not knowing what will happen next. This has pushed more game developers to seek better working conditions and rights through unions.
Game studios need to change, think of new ideas, and look after their teams. Creating a good and lasting work culture is important. This will help the industry continue to grow and bring exciting games to players everywhere.
Elden Ring Surpasses 25 Million Players and Sales Ahead of Expansion Launch
FromSoftware’s action RPG, Elden Ring, has hit a new high with over 25 million players and sales. It’s now not only popular but also influential in recent gaming history. This is leading up to its expansion launch, which is highly awaited by fans and newcomers alike.
The game’s success is thanks to its beautiful world, fun gameplay, and a hard-working team behind it. The fact that it has kept so many people playing shows that gamers love deep and challenging experiences. This is the trend in gaming right now.
Elden Ring shines bright against the backdrop of a changing game industry. While some have struggled, the game’s triumph proves that a well-made adventure can still capture many hearts.
As gaming keeps changing, Elden Ring shows what’s possible with a lot of love and creativity. Its new expansion is ready to add more to its already beloved world. This gives players more to love and enjoy.
Game | Developer | Players/Sales |
---|---|---|
Elden Ring | FromSoftware | 25 million+ |
Solium Infernum | League of Geeks | N/A (studio hibernation) |
Gaming thrives when developers, publishers, and gamers overcome challenges. Elden Ring’s success pushes everyone in the industry to do better. As its fan base grows and a new chapter opens with the expansion, the game remains a stellar example of how games can bring people together.
Xbox Showcase Teases New Consoles and Handhelds, Promises First-Party Deluge
The recent Xbox Showcase was full of excitement for Microsoft’s gaming future. It hinted at new Xbox gaming consoles and cool handheld devices. An avalanche of first-party games was promised, setting up a thrilling future for gamers.
Phil Spencer Addresses Xbox Layoffs as Necessary for Sustainable Business
Xbox’s Phil Spencer talked about recent layoffs during the event. He said these tough choices were to keep a balanced business plan. He promised the Xbox brand will still grow, keeping avid gamers in mind.
Playground Games Collaborates with Eidos-Montreal on Fable Reboot
Playground Games and Eidos-Montreal joining for the Fable reboot is big news. They aim to combine great games and compelling stories. This mix should make the new Fable game both absorbing and fun.
The showcase also celebrated Elden Ring, which hit a high with over 25 million players and sales. This success proves how much good games mean to people around the world. It’s a win for quality gaming.
For the gaming world, it’s a thrilling time. The Xbox Showcase points to a horizon filled with new devices and great games. Playground Games and Eidos-Montreal’s work on Fable shows Xbox is committed to top-quality gaming. It’s a sign of the amazing things to come.
Indie Developments: Innersloth Launches Publishing Label, New Studio Formed by Ex-Mediatonic Staff
The indie game world is growing fast, with both big names and new faces making waves. Innersloth, known for Among Us, announced the launch of Outersloth. This new publishing label will focus on helping indie game developers worldwide share their titles. It’s an exciting step for Innersloth into publishing, where they can help nurture new talent.
Outersloth will work with indie devs like Outer Loop Games, Strange Scaffold, and Visai Games. They aim to support these developers with the skills and success Innersloth has gained in the indie scene. This means more chances for developers to succeed by getting their games out there.
Kindred Spirit Games Founded by Former Mediatonic Employees
Former Mediatonic employees have come together to create Kindred Spirit Games. This new studio is filled with people who worked on Fall Guys. They are determined to make fun, innovative games using their skills and experience.
Kindred Spirit Games is dedicated to creativity and quality. They want to make a difference in the indie game scene. This is yet another exciting development, showing how the indie game scene is always evolving.
Studio | Notable Projects | Latest Developments |
---|---|---|
Innersloth | Among Us | Launched Outersloth indie publishing label |
Mediatonic | Fall Guys | Former employees founded Kindred Spirit Games |
The indie game community is vibrant and growing. With big studios expanding and new studios forming, there’s a lot to look forward to. Players can expect a variety of fun, creative indie games as the industry continues to change and grow.
Conclusion
The game development field keeps growing, driven by both big and small creators. Microsoft’s new technology, DirectSR, highlights the push for better graphics. Meanwhile, smaller outfits like Innersloth and Kindred Spirit Games show the rich diversity in the indie game scene. A few setbacks, such as Sumo Group’s layoffs and VRChat’s challenges, can’t slow this progress. This is all thanks to the love and effort of developers and gamers all over the world.
“Elden Ring” stands out with over 25 million fans, proving there’s room for new and amazing games. The video game industry employs over 220,000 people in the United States alone. Plus, game-making skills are hot, making the gaming future look bright. New tech, consoles, and gameplay features are set to keep the industry moving ahead.
WayForward’s twist on “Yars Rising” is a great example of blending old and new. Their work shows how to respect the past while adding fresh ideas. Doing so draws in both old fans and newcomers. Staying alert to what players want and tech trends is key for making games that really grab people.
In summary, game development is a lively field, driven by the commitment and creativity of teams around the globe. From big names to smaller groups, there’s a constant drive to innovate and make memorable games. Looking ahead, the chances for new ideas and growth in gaming seem endless.